Virtual Production: Remote Collaboration & Content Creation in Unreal Engine | NYU Tandon School of Engineering

Virtual Production: Remote Collaboration & Content Creation in Unreal Engine


Remote Collaboration

Next Course Run: Spring 2024

Format: Technical Intensive


With advances in the game engine technology, an emerging ecosystem of remote collaboration tools, and an imperative for filmmakers and content producers to develop new ways of working, we are at an inflection point for virtual production.

The practice now encompasses not only the new wave of scalable realtime 3D techniques used in the creation of The Mandalorian and The Lion King, but also a range of other, more accessible means of virtual collaboration relevant for a wide range of applications.

This flexible six-week online intensive is designed to help digital filmmakers, content directors, producers, and technologists identify the types of virtual production tools and techniques that are most relevant to their projects. The course will be taught in a series of lectures, demos, workshops, and assignments, and result in timely knowledge and know-how for content creators using or just digging into Unreal Engine.

Led by award-winning creator Todd Bryant (Snap Partner SummitChildish Gambino Phar0s IINeurospeculative AfrofeminismGiant) and NYU faculty, this Tandon Online intensive teaches the ropes of virtual production for a new generation of content technologists — including both immediately applicable remote collaboration techniques and scalable practices for short- and long-form work.

Key Takeaways

  • Identify the different flavors of virtual production and the techniques/types that fit your filmmaking process or content strategy

  • Understand the virtual production pipeline/workflows and how they are used in a range of productions from previs to final pixel and understand the benefits and technology/skill requirements to evolve your pipeline

  • Learn multi-user collaboration techniques to facilitate working in real-time with remote teams from brainstorming to in-engine production

  • Use consumer augmented reality enabled devices to control virtual cameras to capture film quality computer generated scenic compositions.

  • Work with remote-accessible performance capture technologies to generate bespoke animations for avatars in both a pre recorded and live capture environment?

  • Learn how to navigate and identify useful assets and environments to use for virtual sets and manipulate them to fit your story.

Who Should Attend

  • Independent Filmmakers - Directors; Producers, Exec Producers; Technical Directors; Cinematographers; VFX artists/supervisors

  • Networks & Media Companies- Content Development Executive; Director of Video; Technical Director; Interactive Producer; Creative Production Manager; Directors of Emerging Technology and Innovation

  • Creative Studios / Experience Design Firms- Producer, Executive Producer; Technical Director; Media Production; Content Director; Creative Technologist; Technical Producer

  • Corporate/Brand - Producers, Exec Producers; Creative Technologists; Chief Content Officer, Creative Production Manager; Emerging Technology and Innovation Directors

  • Agency - Producers, Exec Producers; Directors of Content Production, Integrated Production; Emerging Technology and Innovation Directors

  • Educators - Teachers/instructional designers in film/content production

Course Outline

Module 1

Module 2

Module 3

Technical Requirements & Prerequisites